; Error numbers should be 16 bit ODD numbers, so they can be loaded as immediates ; and can be checked with: ; ; qcall falible_function ; jne falible_ok ; Jump no error ; ; handle error ; falible_ok: ; ; Happy path ; ; ... ; OR ; qcall falible_function ; je handle_error ; Jump if error ; ; Happy path ; ; ... ; handle_error: ; ; handle error pub const OK = 0x0000 pub const SCREEN_INVALID_MODE = 0x0001 pub const SCREEN_INVALID_WIDTH = 0x0003 pub const SCREEN_FB_TOO_SMALL = 0x0005 ; Extended error codes, these would require loading a 32 bit value. pub const EXT_OK = 0x00000000