Added FB_MODE global variable
Stores the current screen mode: * 0 => text * 1 => graphics
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@@ -28,3 +28,4 @@ pub const FB_BYTES_PER_PIXEL = 0x2a ; U8 Specialisations should hardcode t
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; * 0 => 8 bits per pixel
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; * 2 => 32 bits per pixel
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pub const FB_LOG_BPP = 0x2b ; U8 Specialisations should hardcode this
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pub const FB_MODE = 0x2c ; U8 Screen mode: 0 => text; 1 => graphics
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