Author SHA1 Message Date
Michał Isalski 852e7b4cae Changed docs of math functions to conform to new guidelines 2026-09-01 22:42:32 +02:00
6 changed files with 26 additions and 249 deletions
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# Contributing
## Code of Conduct
Be nice, we are all just doing this to have fun
## General rules
- All text (names, comments, etc.) has to be in English
- You are responsible for ensuring that you have the rights for us to use the code you contribute to the project
- follow the guidelines, for code, documentation, etc.
- all code has to work with the standard symphony ISA
## Documenting Functions
All functions in the standard library should follow the following outline:
```
; <description>
; Arguments: <which register contains what argument>
; Result: <what is the result, and where is it stored>
; Clobbers: <list of registers that are clobbered>
<label>: <;SHOULD BE INLINED>
<CODE>
```
Functions should be in the appropriate asm file, if you are unsure where functionality fits make a seperate file and ask in the pull request
Functions that are provided for convenience/reference but should be inlined in production code should be marked with `;SHOULD BE INLINED` after their label
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@0x10000 ; Example address until we get a proper memory map for this
; Shift conversion table
; It stores the mapping from value 32-127 of the ASCII table to their shifted equivalents (both ways) in the standard US keyboard layout
; e.g. 1 -> !
U8 32 ; Space -> Space
U8 49 ; ! -> 1
U8 39 ; " -> '
U8 51 ; # -> 3
U8 52 ; $ -> 4
U8 53 ; % -> 5
U8 55 ; & -> 7
U8 34 ; ' -> "
U8 57 ; ( -> 9
U8 48 ; ) -> 0
U8 56 ; * -> 8
U8 61 ; + -> =
U8 60 ; , -> <
U8 95 ; - -> _
U8 62 ; . -> >
U8 63 ; / -> ?
U8 41 ; 0 -> )
U8 33 ; 1 -> !
U8 64 ; 2 -> @
U8 35 ; 3 -> #
U8 36 ; 4 -> $
U8 37 ; 5 -> %
U8 94 ; 6 -> ^
U8 38 ; 7 -> &
U8 42 ; 8 -> *
U8 40 ; 9 -> (
U8 59 ; : -> ;
U8 58 ; ; -> :
U8 44 ; < -> ,
U8 43 ; = -> +
U8 46 ; > -> .
U8 47 ; ? -> /
U8 50 ; @ -> 2
U8 97 ; A -> a
U8 98 ; B -> b
U8 99 ; C -> c
U8 100; D -> d
U8 101; E -> e
U8 102; F -> f
U8 103; G -> g
U8 104; H -> h
U8 105; I -> i
U8 106; J -> j
U8 107; K -> k
U8 108; L -> l
U8 109; M -> m
U8 110; N -> n
U8 111; O -> o
U8 112; P -> p
U8 113; Q -> q
U8 114; R -> r
U8 115; S -> s
U8 116; T -> t
U8 117; U -> u
U8 118; V -> v
U8 119; W -> w
U8 120; X -> x
U8 121; Y -> y
U8 122; Z -> z
U8 123; [ -> {
U8 124; \ -> |
U8 125; ] -> }
U8 125; ^ -> 6
U8 45 ; _ -> -
U8 126; ` -> ~
U8 65 ; a -> A
U8 66 ; b -> B
U8 67 ; c -> C
U8 68 ; d -> D
U8 69 ; e -> E
U8 70 ; f -> F
U8 71 ; g -> G
U8 72 ; h -> H
U8 73 ; i -> I
U8 74 ; j -> J
U8 75 ; k -> K
U8 76 ; l -> L
U8 77 ; m -> M
U8 78 ; n -> N
U8 79 ; o -> O
U8 80 ; p -> P
U8 81 ; q -> Q
U8 82 ; r -> R
U8 83 ; s -> S
U8 84 ; t -> T
U8 85 ; u -> U
U8 86 ; v -> V
U8 87 ; w -> W
U8 88 ; x -> X
U8 89 ; y -> Y
U8 90 ; z -> Z
U8 91 ; { -> [
U8 92 ; | -> \
U8 93 ; } -> ]
U8 96 ; ~ -> `
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# Symphony Stdlib
# symphony_stdlib
This is a standard library for symphony.
It is both intended as a practical toolkit to develop more complex software as well as a teaching resource.
If you just want to use the standard library [[stdlib.asm]] is your main header, include it after your code.
If you are using it as a learning resource have a look at the [teaching folder](teaching).
If you are intersted in contributing have a look at [[CONTRIBUTING.md]]
---
## ABI
### Calling Convention
| class | registers |
| ----- | --------- |
| n.a. | zr |
| preserved | sp, r8 - r12 |
| scratch | flags, r1 - r7 |
| arguments | r1 - r7 |
| result | r1-r7 |
| return address | r13 |
Arguments not fitting into the 7 registers should be passed on the top of the stack, meaning they should be the last values pushed before the function call.
Arguments are passed in reverse order with the stack so:
lowest address = 1st stack arg
highest address = last stack arg
Should a function return more values than fit into the 7 registers, the caller has to allocate space on the stack for them, and pass the pointer to that space in the next free argument register.
This reduces the amount of argument registers to 6 and all arguments above that shall go on the stack, the pointer to the result stack shall **always** be passed in an argument register.
This register points at the highest available address for results, with the 8th result being stored there, the 9th below it and so on.
### Stack
Grows downwards from 0xXXFE_0000 (so top of memory -0x1_0000).
### Types
#### String
Strings are stored in memory as null terminated sequences of bytes encoding ascii characters.
They should be passed by reference.
#### Array
Arrays are stored in memory with a reference to them being the tuple (pointer, length) stored in a register pair.
Array elements may only have a size of 8/16/32 bits
standard library for symphony
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; Reads a line from the keyboard and fills the specified buffer with it
; Does not support Shift or any other special keys
; Arguments:
; r1 - pointer to the buffer
; Result:
; r1 - pointer to the same buffer
; Clobbers: r2, r3, r4, r5, r6, r7
pub read_line:
mov r6, 1
lsl r6, r6, 16
sub r6, r6, 32 ; Calculating the address to the shift LUT
mov r2, 0 ; Storing the shift status here
mov r4, 0 ; Storing the last key here, so we don't repeat the same key
mov r3, r1 ; The pointer to after the last character
read_line_keyloop:
keyboard r5
cmp r5, r4
je read_line_keyloop ; If the current key is same as previous, we loop
mov r4, r5 ; Storing current key as previous
cmp r5, 0x120 ; Is the key renderable or special?
jb read_line_special ; If the key was special, we handle it separately
xor r5, r5, 0x100 ; Clearing the "down" bit
cmp r2, zr ; Checking for shift status
je read_line_store ; If shift is up, we skip conversion
;;; converting from shift-down to shift-up keys
add r7, r6, r5 ; Calculating the index of the shift conversion
load_8 r5, [r7] ; Loading the shifted value
;;;
read_line_store:
store_8 [r3], r5 ; Else, we store the key in the buffer
add r3, r3, 1 ; We advance forward
; TODO: Writeback
jmp read_line_keyloop
read_line_special:
cmp r5, 13 ; Was the key Backspace?
je read_line_backspace ; If yes we need to move one character back
cmp r5, 10 ; Was the key Enter?
je read_line_finished ; If so, we're finished
and r5, r5, 0x1FB ; Mask out the left/right shift direction bit
cmp r5, 0x110 ; Was the key Shift Down?
and flags, flags, 0x1 ; We care only about equality bit
or r2, r2, flags ; If shift was down before, it still is. If it was pressed now, it is down now
cmp r5, 0x010 ; Was the key Shift Up?
and flags, flags, 0x1 ; We care only about equality bit
xor flags, flags, 0x1 ; We invert it, i.e. "if it's not up"
and r2, r2, flags ; The shift can be kept down if it's not currently up
jmp read_line_keyloop ; If no special handling, we loop back
read_line_backspace:
cmp r3, r1 ; Compare the current pointer to start of buffer
je read_line_keyloop ; If we are at the start, we loop
sub r3, r3, 1 ; We move back one character
; TODO: Writeback
jmp read_line_keyloop
read_line_finished:
store_8 [r3], zr ; We store null at the end so the string is finished
jmp r13
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pub include bit
pub include imath
pub include console
; ===== INTRODUCTION =====
; This is supposed to provide some standard library functionality for stock symphony.
; In particular its supposed to work with an unmodified ISA, that means some choices are not
; optimal (RA being stored in flags for example)
; Needs to be last!
pub include LUTs
; ===== ABI =====
; ----- CALLING CONVENTION -----
; n.a. zr
; preserved: sp, r8 - r12
; scratch: flags, r1 - r7
; arguments: r1 - r7 (r1 = 1st argument, r6 = 6th arg/stack args, r7 = 7th arg/stack res)
; result: r1, r2 (r1 = low word, r2 = high word)
; return address: r13
; ----- STACK -----
; grows downwards from top of memory
; arguments are passed in reverse order with the stack so:
; lowest address = 1st stack arg
; highest address = last stack arg
; ===== TYPES =====
pub include bit
pub include imath
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# Teaching
This is a collection of teaching advice regarding the stdlib.
**WIP**