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# Contributing
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## Code of Conduct
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Be nice, we are all just doing this to have fun
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## General rules
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- All text (names, comments, etc.) has to be in English
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- You are responsible for ensuring that you have the rights for us to use the code you contribute to the project
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- follow the guidelines, for code, documentation, etc.
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- all code has to work with the standard symphony ISA
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## Documenting Functions
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All functions in the standard library should follow the following outline:
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```
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; <description>
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; Arguments: <which register contains what argument>
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; Result: <what is the result, and where is it stored>
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; Clobbers: <list of registers that are clobbered>
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<label>: <;SHOULD BE INLINED>
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<CODE>
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```
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Functions should be in the appropriate asm file, if you are unsure where functionality fits make a seperate file and ask in the pull request
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Functions that are provided for convenience/reference but should be inlined in production code should be marked with `;SHOULD BE INLINED` after their label
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@0x10000 ; Example address until we get a proper memory map for this
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; Shift conversion table
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; It stores the mapping from value 32-127 of the ASCII table to their shifted equivalents (both ways) in the standard US keyboard layout
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; e.g. 1 -> !
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U8 32 ; Space -> Space
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U8 49 ; ! -> 1
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U8 39 ; " -> '
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U8 51 ; # -> 3
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U8 52 ; $ -> 4
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U8 53 ; % -> 5
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U8 55 ; & -> 7
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U8 34 ; ' -> "
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U8 57 ; ( -> 9
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U8 48 ; ) -> 0
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U8 56 ; * -> 8
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U8 61 ; + -> =
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U8 60 ; , -> <
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U8 95 ; - -> _
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U8 62 ; . -> >
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U8 63 ; / -> ?
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U8 41 ; 0 -> )
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U8 33 ; 1 -> !
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U8 64 ; 2 -> @
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U8 35 ; 3 -> #
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U8 36 ; 4 -> $
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U8 37 ; 5 -> %
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U8 94 ; 6 -> ^
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U8 38 ; 7 -> &
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U8 42 ; 8 -> *
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U8 40 ; 9 -> (
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U8 59 ; : -> ;
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U8 58 ; ; -> :
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U8 44 ; < -> ,
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U8 43 ; = -> +
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U8 46 ; > -> .
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U8 47 ; ? -> /
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U8 50 ; @ -> 2
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U8 97 ; A -> a
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U8 98 ; B -> b
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U8 99 ; C -> c
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U8 100; D -> d
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U8 101; E -> e
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U8 102; F -> f
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U8 103; G -> g
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U8 104; H -> h
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U8 105; I -> i
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U8 106; J -> j
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U8 107; K -> k
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U8 108; L -> l
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U8 109; M -> m
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U8 110; N -> n
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U8 111; O -> o
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U8 112; P -> p
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U8 113; Q -> q
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U8 114; R -> r
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U8 115; S -> s
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U8 116; T -> t
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U8 117; U -> u
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U8 118; V -> v
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U8 119; W -> w
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U8 120; X -> x
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U8 121; Y -> y
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U8 122; Z -> z
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U8 123; [ -> {
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U8 124; \ -> |
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U8 125; ] -> }
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U8 125; ^ -> 6
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U8 45 ; _ -> -
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U8 126; ` -> ~
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U8 65 ; a -> A
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U8 66 ; b -> B
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U8 67 ; c -> C
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U8 68 ; d -> D
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U8 69 ; e -> E
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U8 70 ; f -> F
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U8 71 ; g -> G
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U8 72 ; h -> H
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U8 73 ; i -> I
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U8 74 ; j -> J
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U8 75 ; k -> K
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U8 76 ; l -> L
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U8 77 ; m -> M
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U8 78 ; n -> N
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U8 79 ; o -> O
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U8 80 ; p -> P
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U8 81 ; q -> Q
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U8 82 ; r -> R
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U8 83 ; s -> S
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U8 84 ; t -> T
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U8 85 ; u -> U
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U8 86 ; v -> V
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U8 87 ; w -> W
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U8 88 ; x -> X
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U8 89 ; y -> Y
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U8 90 ; z -> Z
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U8 91 ; { -> [
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U8 92 ; | -> \
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U8 93 ; } -> ]
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U8 96 ; ~ -> `
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# Symphony Stdlib
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# symphony_stdlib
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This is a standard library for symphony.
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standard library for symphony
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It is both intended as a practical toolkit to develop more complex software as well as a teaching resource.
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If you just want to use the standard library [[stdlib.asm]] is your main header, include it after your code.
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If you are using it as a learning resource have a look at the [teaching folder](teaching).
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If you are intersted in contributing have a look at [[CONTRIBUTING.md]]
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---
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## ABI
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### Calling Convention
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| class | registers |
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| ----- | --------- |
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| n.a. | zr |
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| preserved | sp, r8 - r12 |
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| scratch | flags, r1 - r7 |
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| arguments | r1 - r7 |
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| result | r1-r7 |
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| return address | r13 |
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Arguments not fitting into the 7 registers should be passed on the top of the stack, meaning they should be the last values pushed before the function call.
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Arguments are passed in reverse order with the stack so:
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lowest address = 1st stack arg
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highest address = last stack arg
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Should a function return more values than fit into the 7 registers, the caller has to allocate space on the stack for them, and pass the pointer to that space in the next free argument register.
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This reduces the amount of argument registers to 6 and all arguments above that shall go on the stack, the pointer to the result stack shall **always** be passed in an argument register.
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This register points at the highest available address for results, with the 8th result being stored there, the 9th below it and so on.
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### Stack
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Grows downwards from 0xXXFE_0000 (so top of memory -0x1_0000).
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### Types
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#### String
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Strings are stored in memory as null terminated sequences of bytes encoding ascii characters.
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They should be passed by reference.
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#### Array
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Arrays are stored in memory with a reference to them being the tuple (pointer, length) stored in a register pair.
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Array elements may only have a size of 8/16/32 bits
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-69
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; Reads a line from the keyboard and fills the specified buffer with it
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; Does not support Shift or any other special keys
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; Arguments:
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; r1 - pointer to the buffer
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; Result:
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; r1 - pointer to the same buffer
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; Clobbers: r2, r3, r4, r5, r6, r7
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pub read_line:
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mov r6, 1
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lsl r6, r6, 16
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sub r6, r6, 32 ; Calculating the address to the shift LUT
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mov r2, 0 ; Storing the shift status here
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mov r4, 0 ; Storing the last key here, so we don't repeat the same key
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mov r3, r1 ; The pointer to after the last character
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read_line_keyloop:
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keyboard r5
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cmp r5, r4
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je read_line_keyloop ; If the current key is same as previous, we loop
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mov r4, r5 ; Storing current key as previous
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cmp r5, 0x120 ; Is the key renderable or special?
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jb read_line_special ; If the key was special, we handle it separately
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xor r5, r5, 0x100 ; Clearing the "down" bit
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cmp r2, zr ; Checking for shift status
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je read_line_store ; If shift is up, we skip conversion
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;;; converting from shift-down to shift-up keys
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add r7, r6, r5 ; Calculating the index of the shift conversion
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load_8 r5, [r7] ; Loading the shifted value
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;;;
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read_line_store:
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store_8 [r3], r5 ; Else, we store the key in the buffer
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add r3, r3, 1 ; We advance forward
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; TODO: Writeback
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jmp read_line_keyloop
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read_line_special:
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cmp r5, 13 ; Was the key Backspace?
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je read_line_backspace ; If yes we need to move one character back
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cmp r5, 10 ; Was the key Enter?
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je read_line_finished ; If so, we're finished
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and r5, r5, 0x1FB ; Mask out the left/right shift direction bit
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cmp r5, 0x110 ; Was the key Shift Down?
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and flags, flags, 0x1 ; We care only about equality bit
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or r2, r2, flags ; If shift was down before, it still is. If it was pressed now, it is down now
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cmp r5, 0x010 ; Was the key Shift Up?
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and flags, flags, 0x1 ; We care only about equality bit
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xor flags, flags, 0x1 ; We invert it, i.e. "if it's not up"
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and r2, r2, flags ; The shift can be kept down if it's not currently up
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jmp read_line_keyloop ; If no special handling, we loop back
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read_line_backspace:
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cmp r3, r1 ; Compare the current pointer to start of buffer
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je read_line_keyloop ; If we are at the start, we loop
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sub r3, r3, 1 ; We move back one character
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; TODO: Writeback
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jmp read_line_keyloop
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read_line_finished:
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store_8 [r3], zr ; We store null at the end so the string is finished
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jmp r13
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+24
-5
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pub include bit
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; ===== INTRODUCTION =====
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pub include imath
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; This is supposed to provide some standard library functionality for stock symphony.
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pub include console
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; In particular its supposed to work with an unmodified ISA, that means some choices are not
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; optimal (RA being stored in flags for example)
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; Needs to be last!
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; ===== ABI =====
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pub include LUTs
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; ----- CALLING CONVENTION -----
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; n.a. zr
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; preserved: sp, r8 - r12
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; scratch: flags, r1 - r7
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; arguments: r1 - r7 (r1 = 1st argument, r6 = 6th arg/stack args, r7 = 7th arg/stack res)
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; result: r1, r2 (r1 = low word, r2 = high word)
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; return address: r13
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; ----- STACK -----
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; grows downwards from top of memory
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; arguments are passed in reverse order with the stack so:
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; lowest address = 1st stack arg
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; highest address = last stack arg
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; ===== TYPES =====
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pub include bit
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pub include imath
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# Teaching
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This is a collection of teaching advice regarding the stdlib.
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**WIP**
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Reference in New Issue
Block a user